Travian 3.5 Artifacts
Artifacts were reintroduced in Travian 3.5 after being absent since travian 2, as detailed below (although wonder of the world building plans remained a feature in the game). There are three different categories of artifact available in T3.5; village, account and unique. Village artifacts only effect the village they are stored in, account artifacts effect the whole account and unique artifacts do the same but with a greater bonus.
At any one time each player is only allowed to use a maximum of three artifacts, of which only one can be of the account or unique type. Players may however hold more artifacts than these, it is simply that the oldest artifacts of the available type will be the ones that are used. Furthermore any village artifacts will overwrite the bonus of account or unique artifacts of the same type for the village they are in effect for.
Artifacts will spawn in Natarian villages and will be deactiveted there until they are captured. In order to capture an artifact you need a treasury of level 10 for a village artifact or level 20 for an account or unique artifact. The treasury holding the artifact must be destroyed and a successful normal attack with a hero sent from the village containing your treasury in order to capture the artifact. Artifacts will not activate until 24 hours after they have been captured (this includes capturing artifacts that you already owned).
Artifacts available on Travian 3.5 Servers
HINT: The names of the artifacts may differ on the english speaking servers. Therefore they were not added into the table.
Scope Bonus
Stronger Buildings
Village 4 times stronger
Account 3 times stronger
Unique 5 times stronger
Faster Troops
Village 2 times faster
Account 1.5 times faster
Unique 3 times faster
Better Spies
Village Improved by a factor of 5
Account Improved by a factor of 3
Unique Improved by a factor of 10
Less hungry troops
Village 50% reduction in wheat
Account 25% reduction in wheat
Unique 50% reduction in wheat
Faster Troop Building
Village 50% reduction in training time
Account 25% reduction in training time
Unique 50% reduction in training time
Build Great Warehouse or Great Granary
Village N/A
Account N/A
Unique No Unique artifact exists
Increased Cranny capacity + Random-aim
Village Cranny capacity increased by 200
Account Cranny capacity increased by 100
Unique Cranny capacity increased by 500
Additional effect: Catapults can only shoot random on villages within artifacts power. Exceptions for the village and account artifacts are WW and Treasury. Exception for the unique artifact is only the WW.
Artifact of the Fool (effect changes every 24h)
Standard Random (can be negative)
Unique Random (cannot be negative)
Note: No village or account Random Effect as the scope is randomly decided every 24h.
Some Notes About Artifacts
* Any individual player can only own one account or unique artifact
* Any individual player can only own three artifacts at a time
* Players may own more than the three artifacts / more than one account or unique artifact by conquering villages that already hold them but only the three oldest artifacts will function
* Artifacts will only start operating 24 hours after they are captured
* Moving artifacts between your own villages counts as capturing and so will reset the 24 hour timer
* All records for artifacts are shown in the Treasury
* Small artifact bonuses will overwrite the bonus of any account or unique artifact of the same type for the village it is in
* Uncaptured artifacts in Natarian villages are deactivated
* The number of troops in the Natarian village is related to the artifact that is held within it; most for a unique artifact, second most for an account artifact and the least for a village artifact
Facts
Requirements
To get an Artifact you need a Hero and an empty Treasury. Treasury can be built up to lvl 20 now (used to be up to lvl 10).
It CAN be built in Capital Village but NOT in a WW Village.
As soon as the Treasury holding an Artifact is completely destroyed, it can be robbed with an attacking Hero (Normal attack not raid).
After you have the Artifact it needs 24h till its powers are working for you.
We will give you a new Treasury and all facts and details next week.
Figures/Scope
For each category, there are 4 Artifacts whose power work for the whole Account, and 6 Artifacts whose power work only in the village they are stored.
Additionally there is one Unique Artifact in each Category (exception Granary/Warehouse Artifacts).
Exceptions
“Steadier buildings” : their power always works for the whole account, only the bonus of their power is different.
“Artifact of the fool”: there are 10 different kinds of it, with changing their Scope every 24h.
Location/allocation
They will be spread evenly around the map. The 7 Unique will be placed near 0/0
Point of introduction
All Artifacts will be brought to the game at the same moment. This will be around 120-180 days after start of the server.
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