Tuesday, September 8, 2009

HERO

HERO
To make a hero you need to have hero’s mansion.
The moment you have a hero's mansion level one you can make a hero out of one of researched units.
When a hero is trained he has 5 skill points that can be used to increase his 5 abilities. Ability levels can be increased up to level 100 as you choose to distribute them. Each time a hero gains a level he earns 5 additional ability points.
5 abilities:
- offense – increase attack value
- defense – increase defense value
- off bonus – increase attack value of the whole army with hero (max 20%)
- def bonus – increase defense value of the whole army with hero (max 20%)
- regeneration – increases speed of recovery
CAREFULLY CHOOSE YOUR HERO considering what you aim to use him for!
CAREFULLY DISTRIBUTE ABILITY POINTS
For example, if I have: a heduan hero / 100 phalanxes / 100 druids
Def points: infantry/cavalary
Heduan 50/165
Phalanx 40/50
Druid 115/55
If I invest 5 points in hero’s defense, my total def will be:
Heduan hero 360/1000
100 phalanxes 4000/5000
100 druids 11500/5500
............Total: 15860/11500
If I invest 5 points in hero’s def bonus, my total def will be:
Heduan hero 50/165
100 phalanxes 4040/5050
100 druids 11615/5555
............Total: 15705/10770
BUT, if I have 500 phalanxes and 500 druids, calculation is in favor def bonus:
Investing 5 points in DEF
Heduan hero 360/1000
500 phalanxes 20000/82500
500 druids 57500/25500
............Total: 77860/109000
Investing 5 points in DEF BONUS
Heduan hero 50/165
500 phalanxes 20200/83325
500 druids 58075/25725
............Total: 78325/109215

Required number of killed troops for specific hero levels:
Lvl 1 - 100 kills
Lvl 5 – 1500 kills
Lvl 10 – 5500 kills
Lvl 15 – 12000 kills
Lvl 20 – 21000 kills
Lvl 50 – 127500 kills
Lvl 77 – 300300 kills
Lvl 99 – 495000 kills
Early on, you should start building up you hero’s experience, because his power directly depends on it.
You may have more than one hero, but only one can be active. Once your first built hero dies in battle, you may choose another unit to train…
can be revived.
Strong players usually have 2 heroes: off and def e.g. TT as off, druid as def, or if player is defensive, 2 def heros: 1 with max def against infantry, and 1 with max def against cavalary…
CHOOSE SMART !
What are the costs for the training and for reviving your dead hero?
Training costs twice as much as the unit you're upgrading. Examples for reviving: for an Axefighter hero at level 0, reviving costs 300 lumber, 300 clay, 400 iron, and 200 crop, and takes 0:50:00. That same unit at level 2 costs 1300, 1200, 1700, and 700 to revive, which takes 2:30:00 to accomplish.
The total amount of experience points required to advance to a particular level can be directly calculated with the formula 50*(L² + L), where L is the level number you want to advance to.

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